Kevin Sweet is a visual artist and educator pursuing a PhD in Emergent Technology and Media Arts Practice at University of Colorado Boulder. He received his M.F.A in Film & Video from Massachusetts College of Art and Design in 2012 and a B.A. in Film Studies from Keene State College. His collaborative and commissioned work has been exhibited at galleries and conferences in the US, Canada, and Europe. He has performed and lectured at institutions including Massachusetts College of Art and Design and Boston College, and was appointed the first artist in residence for Boston College’s Institute for Liberal Arts.

Kevin Sweet is a founding member of the Gay Hero Project and the Media Director of the international Guestbook Project, two media organizations promoting the power of storytelling in overcoming cultural, racial, and ethnic division. He is also the head of creative production for Joycestick at Boston College, a virtual reality game based on James Joyce’s Ulysses, as told through the objects that inhabit it.

Kevin was the Technical Director and animator of Twinsome Minds: Recovering 1916 in Images and Stories, a multimedia performance with artist Sheila Gallagher and philosopher Richard Kearney. Through an interplay of storytelling, animations, music and poetry, Twinsome Minds mines what is often lost behind official historical accounts and acts of commemoration, and proposes a transformative work of interpreting Dublin’s 1916 Easter Rising. Twinsome Minds was commissioned by the Abbey Theatre in Dublin, funded by Culture Ireland, and recently completed a year-long tour with venues in Europe, the US, and Canada.



Twinsome Minds: Recovering 1916 in Images and Stories, a multimedia performance by Sheila Gallagher and Richard Kearney
Can We Commemorate 1916 and the Somme Together? — Richard Kearney, The Irish Times, July 16, 2016
Double Remembrance — Richard Kearney, Los Angeles Review of Books, July 1, 2016
Richard Kearney & Sheila Gallagher on BBC Radio Foyle with Mark Patterson, 2016 
Kearney and Gallagher Devise Multimedia Irish Ballad
— Anne Davenport, The Boston Musical Intelligencer, April 30, 2016
Family History in Ireland Inspires ‘Twinsome Minds’ — Cindy Cantrell, Boston Globe, February 26, 2016
Twinsome Minds — review by John Peto, Culture Northern Ireland
Twinsome Minds — review by Thierry Voisin, Sortir Paris, Télé
Ten things we learned at the Theatre of Change Symposium — review by Peter Crawly & Sara Keating, The Irish Times
Sheila Gallagher and Richard Kearney on RTÉ Arena — Interview with Seán Rocks (begins at 19:00)
BC Project Aims to Put 1916 Irish Rising in a New, and Larger, Context — Rosanne Pellegrini, The Boston College Chronicle, March 24, 2016

The Gay Hero Projecta media organization celebrating the lives and stories of contemporary gay heroes.
Fitchburg’s Darcangelo Picked for Documentary — Anna Burgess, Sentinel & Enterprise, July 5, 2016

Joycestick, a VR game based on Ulysses, as told through the objects that inhabit it.
VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences — Educause Review, October 6, 2017
An Irish literary summer school … in Singapore — The Irish Times, August 16, 2017
Get into a novel via virtual reality — The Straits Times, August 8, 2017
Celebrating the world of James Joyce — Times Colonist, July 2, 2017
Imergir no Ulisses sem stress —, June 18, 2017
‘Joyce Stick’ replaces boater on Bloomsday —, June 17, 2017
Bloomsday Virtual Reality Celebrations — One News, RTÉ, June 16, 2017
Joycestick: The Gamification of Ulysses —, June 16, 2017
…Your Friday Briefing —, June 16, 2017
Joycestick Debuts in Dublin, Transporting Users Back to 1904 — BC Heights, June 16, 2017
Virtually ‘Ulysses’ — BC News, June 16, 2017
Bloomsday, John Grisham’s Thriller About the Literary World, and More — Poets & Writers,, June 16, 2017
BC professor debuts James Joyce virtual reality game in Ireland — Boston Globe, June 14, 2017
Joycestick: ‘Ulysses’ VR games developed in Boston showcased in Ireland — Associated Press via, June 11, 2017
Spinning James Joyce’s epic novel into a virtual reality game — (blog), May 10, 2017
Could a Virtual Reality Game Be the Key to Understanding James Joyce’s ‘Ulysses’? —, April 5, 2017
This ‘Ulysses’-Inspired Video Game Takes Players Back To 1904 Dublin —, April 5, 2017
JoyceStick: Gra komputerowa w świecie ‘Ulissesa’ —, March 26, 2017
Videojuegos y literatura: una relación no tan imposible — Los Andes Online, March 23, 2017
El Ulises de Joyce va a convertirse en un videojuego — PlayGround, March 22, 2017
Boston Area Students Develop VR Game Based on ‘Ulysses’ — Campus Technology, March 21, 2017
This Game Turns James Joyce’s Most Notorious Novel Into Virtual Reality —, March 21, 2017
Joycestick is first Ulysses video game — The Times, London, March 20, 2017
Turning James Joyce’s ‘Ulysses’ into a virtual reality game — Associated Press, Philip Marcelo, March 20, 2017
Boston Students Are Turning Classic Novel Ulysses Into a VR Experience — uploadVR, March 20, 2017
Joycestick : comment la réalité virtuelle tente de réinventer la littérature — Numerama, March 18, 2017
Students in Boston to create virtual reality game based on James Joyce’s literary classic Ulysses — The Irish Sun, March 17, 2017
Joycestick: Creating a Virtual Ulysses — James Joyce Quarterly blog, University of Tulsa
JOYCESTICK: Taking the Printed Word to a Virtual World — Carolyn Freeman, BC Heights
At Conference Saturday, Students Can Explore Joyce Through Virtual Reality — Maria Clara Cobo Ordonez, BC Heights